Team-Building & 100 Experiential Events

IKUSA Conducted “Remote Nazo,” an English-Compatible Online Mystery-Solving Training for New Hires

Table of contents

Event Overview

A major global corporation conducted “Remote Nazo,” an online mystery-solving event, as part of their training for prospective employees. As the client utilizes English for daily internal communication, the event’s Master of Ceremonies (MC) also conducted the session in English. This program demonstrated IKUSA’s ability to respond flexibly to client needs while actively stimulating communication among new hires.

Objectives and Reasons for Choosing IKUSA

Event Objectives

  • To prioritize team building even within a remote environment.
  • To allow prospective employees to experience the company’s English-centric corporate culture before officially joining.

Reasons for Selecting IKUSA

  • Innovation: The client was intrigued by the unique concept of combining remote work with mystery-solving.
  • Flexibility: IKUSA provided a flexible response to the specific request for an English-language event.

Background and the Decision for English Support

Due to the COVID-19 pandemic, the client faced challenges in conducting their annual training for new hires. They sought a solution that could be implemented remotely without sacrificing team building.

The decision to use English was driven by the client’s corporate policy, where English is the official language for everything from daily conversations to internal documents. By adopting an English-speaking MC, the company aimed to give prospective employees a firsthand look at the professional atmosphere they will soon enter.

Event Highlights: “Escape from a Closed Cyber City”

The event was held via Microsoft Teams. The participants joined without prior knowledge of the scenario, which unfolded as follows:

  1. The Incident: During the orientation, a “system error” occurred within the virtual “Cyber City”.
  2. The Mission: An AI malfunction activated a device that severed the connection between the real world and the digital space. Participants were tasked with deciphering an encrypted emergency escape manual and activating the escape device within 60 minutes.
  3. English immersion: Tina, the “Director’s Secretary,” provided instructions and rule explanations entirely in English to match the client’s corporate culture.

Team Dynamics

Initially, the prospective employees appeared nervous; however, they naturally engaged in conversation as they tackled the puzzles. Observers noted active communication, with participants taking on leadership roles, delegating tasks, and sharing the excitement of their progress.

Results

Approximately half of the participating teams successfully escaped within the time limit. Following the event, participants received a message from the “President of the Cyber City Management Station,” expressing hope for future face-to-face meetings.

Key Features of “Remote Nazo”

  • Multilingual Support: For companies with global staff or English as an official language, both the MC and the puzzles themselves can be provided in English.
  • Immersive Experience: Professional performances by the MCs maintain the world-building and excitement of the mystery, even in a second language.
  • Optimal for Team Building: The game design necessitates collaboration, making it ideal for groups meeting for the first time to develop a sense of unity.
  • Platform Versatility: The program is compatible with various video chat tools, including Zoom, Microsoft Teams, and Remo, allowing companies to use the tools they are most familiar with.

Conclusion

The training successfully achieved its objectives, with many participants expressing that they enjoyed the experience. The use of English served as a surprising yet effective introduction to the company’s internal culture. Beyond the event itself, “Remote Nazo” served as a catalyst for deeper communication among the new hires.

IKUSA remains committed to providing flexible solutions tailored to the specific goals and constraints of our clients.

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Objective
Team Building
Event Type
Battle-Themed Activity
Number of Participants
30
Location
Online
Industry
Manufacturer
Service Used
  • Escape Puzzle Game
Participants’ Nationality
Jjapan

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